Loneliness is a complex and usually unpleasant emotional response to isolation. Loneliness typically includes anxious (anxiety) feelings about a lack of connection or communication with other beings, both in the present and extending into the future. As such, loneliness can be felt even when surrounded by other people. The causes of loneliness are varied and include social, mental, emotional, and physical factors. Research has shown that loneliness is prevalent throughout society, including people in marriages, relationships, families, veterans, and those with successful careers.[1] It has been a long explored theme in the literature of human beings since classical antiquity. Loneliness has also been described as social pain—a psychological mechanism meant to motivate an individual to seek social connections.[2] Loneliness is often defined in terms of one's connectedness to others, or more specifically as "the unpleasant experience that occurs when a person's network of social relations is deficient in some important way". https://en.wikipedia.org/wiki/Loneliness

DayJob hours/week. Contra Leisure.

Derek Thompson: America’s Religion Is Work. The average work year has shrunk by more than 200 hours. But those figures don’t tell the whole story. Rich, college-educated people—especially men—work more than they did many decades ago. They are reared from their teenage years to make their passion their career and, if they don’t have a calling, told not to yield until they find one. (more)

The eight-circuit model of consciousness (sometimes capitalized) is a theory in psychology, first proposed by Tim Leary. It consists of several quantum psychological systems that unify the various interpretations of the main altered states of consciousness into one coherent meta-theory. The most basic part describes, in a simple outline, eight circuits of information (colloquially "brains") that operate within the human nervous system. Leary, Robert Anton Wilson and Antero Alli have all written about each circuit in depth and how each operates in the lives of human beings, both individually and collectively. (more)

book by Clay Shirky ISBN:978-1594202537. The book's central theme is that people are now learning how to use more constructively the free time afforded to them since the 1940s for creative acts rather than consumptive ones, particularly with the advent of online tools that allow new forms of Collaboration.[1] It goes on to catalog the means and motives behind these new forms of cultural production, as well as key examples. While Shirky acknowledges that the activities that we use our cognitive surplus for may be frivolous (such as creating LOLcats),[2] the trend as a whole is leading to valuable and influential new forms of human expression. He also asserts that even the most inane forms of creation and sharing are preferable to the hundreds of billions of hours spent consuming television shows (TV) in countries such as the United States.[2] He sees compulsive television viewing as the modern equivalent of the Gin Craze, presenting both as maladaptive and self-anesthetizing responses to epochal social disruptions. The mass bingeing, stoked by nightmarish urbanization during the Industrial Revolution, ended when English society evolved "new Urban realities created by London's incredible social density, [...] turn[ing] London into [...] a modern city, one of the first." http://en.wikipedia.org/wiki/Cognitive_Surplus (more)

Last month the (Chris Lydon) idea of Ralph Waldo Emerson being the proto-WebLogger made the rounds. We are glimpsing also, through individual voices on the World Wide Web, the fulfillment of Emerson's universalism and his confidence in cultural connectivity. Now I find a Brian Marick essay from 2002 associating him with Agile Software Development. It is not just that blind local rules produce surprising global effects - it's that the nature of software both solicits change and is predisposed to make that change successful. Software can be soft, given the right techniques - discovered through human striving - and proper trust. In the lingo of philosophers, it's an account that gives both the working software and the people working on it Agency (the ability to act, even the ability to intend).

Rebecca Kaden (of USV): Come for an Action, Stay for the Community. If the last decade has been a time of digital abundance--more followers, more “friends,” more apps--2019 looks to be the year of paring down (more)

Connie Chan: Outgrowing Advertising: Multimodal Business Models as a Product Strategy. Chinese internet companies have adopted business models that are drastically different than what we see here in the States, especially on mobile. (more)

Paying for content (or other things) for an ongoing periodic (monthly) rate. (more)


Advertising displayed/played on a Mobile device, whether Mobile-Web or native mobile app.

re China

Tim Leary "game" where you rated yourself on 16 mental attributes, and it generated a radial graph showing your state of mind. You could track changes over time, compare yourself to historical figures (rated by some expert, I guess), etc. (more)

I've always found this to be a problem for every SmallCo. (more)

Term coined by Ray Oldenburg to refer to public spaces (not those necessarily owned by the government, but where the public can gather for interaction). (Third because it's not home or work.) (more)


This is the publicly-readable WikiLog Thinking Space (est 2002) of Bill Seitz (a Product Manager and CTO) (also a Wiki-Junkie).

My Calling: to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!


Seeking: CTO/Chief Product Officer-type position in funded organization with entrepreneurial culture, in Chicago area. My value: accelerating business-changing product development.


My Coding for fun.