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z2005-11-04- Warlick Teacher Learning Target
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Bill Seitz is a Product Manager/CTO with a track-record of bringing a business perspective to building agile product-development teams for start-ups, and is seeking a senior role in an entrepreneurial organization building disruptive Internet-driven products.
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last edited
by BillSeitz
on
Oct 12, 2008 11:20 pm |
[David Warlick] suggests taking a queue from Computer Game skill-level advancement for Educating Kids (Learning Curve) - That monster is always called, the boss. To the video game generation, the boss is someone who is a barrier between the player and where the player wants to be. [John Beck] suggests that the supervisor (or teacher) should instead become the strategy guide or cheat sheet, a document players download from the Net or purchase in video game stores. They include shortcuts through the barriers of the game. Perhaps our challenge, as teachers, is to compellingly define and describe that next level, create a place where the players want to be. If we do it right, then our students will come to us for the short cuts (curriculum) that help them get there. Classroom learning, will always require a leader. But is it better to push a stalled car, or steer one that has someplace to go.
Bill Seitz, fluxent at gmail dot com, Weblog