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z2006-11-21- Serious Games2006
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Bill Seitz is a Product Manager/CTO with a track-record of bringing a business perspective to building agile product-development teams for start-ups, and is seeking a senior role in an entrepreneurial organization building disruptive Internet-driven products.
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last edited
by BillSeitz
on
Dec 1, 2008 2:41 am |
Henry Jenkins on the recent Serious Games conference. We see games not so much as programmes with content that must be delivered but rather as spaces for exploration, experimentation, and problem solving. We do not simply want to tap games as a substitute for the textbook; we want to harness the metagaming, the active discussion and speculation which takes place around game play, as a catalyst for a broader range of other learning activities... The [Education Arcade] at MIT is one of a number of academic research groups which has found modding to be an effective approach to quickly generating educational Computer Game-s. For example, we took the fantasy role play game, [Neverwinter Nights], and transformed it step by step into Colonial Williamsburg Va on the eve of the American Revolution for a game which could be used to teach American History. (Educating Kids)... Some educators have begun to see the game design process itself as a catalyst for learning as can be seen in recent projects by [On Ramp Arts] in Los Angeles, [Urban Games Academy] in Baltimore and Atlanta, or [Global Kidz] in New York City. In each of these cases, the educational payoff comes not from playing the game but rather from working through the process of identifying how to transform a body of knowledge into a game play experience for someone else.
Bill Seitz, fluxent at gmail dot com, Weblog