| WebSeitz/wikilog |
| z2008-03-03- Lawrence Gaming Collaboration Ware |
|
| last edited by BillSeitz on Oct 13, 2008 11:53 pm |
[Sam Lawrence] thinks Collaboration Ware designers should learn from Computer Game-s. The thing that makes a game a game is the need to make decisions (Decision Making). Isn't that what would make productivity software, productive?
| User Options Recent Changes Help Page |