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z2008-03-03- Lawrence Gaming Collaboration Ware
is a Product Manager/CTO with a track-record of bringing a business perspective to building agile product-development teams for start-ups, and is seeking a senior role in an entrepreneurial organization building disruptive Internet-driven products.

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last edited by BillSeitz on Oct 13, 2008 11:53 pm

[Sam Lawrence] thinks designers should learn from -s. The thing that makes a game a game is the need to make decisions (). Isn't that what would make productivity software, productive?


 




Bill Seitz, fluxent at gmail dot com, Weblog