(2006-09-20) Scalable City Model

Sheldon Brown's Scalable City project seems to use quick rendering generation as a basis for interactive Simulation/discussion about Urban Planning - Procedures governing the arrangement and operations of these discrete areas are interchanged across domains - moving them from a familiar basis to distorted and exaggerated extremes. Through these processes, the procedural basis underlying the development of cultural forms are revealed and the mechanisms of social formation are highlighted.

But Brown cautioned that at a micro, or surface, level, computer systems can't know, practically, what environments work for people. Thus, Scalable City demonstrates how an algorithm designed to maximize the development of a previously barren landscape could well result in individual streets so jammed with buildings that few could actually be habitable.


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