(2008-12-02) Oligarchy Game
Paolo Pedercini, of the Mc Donalds Game, has a new Oligarchy Computer Game out, tied to the Cheap Oil economy. The review examines, among other things, the Model used, and throws out the idea of shared Simulation as Accountability Arena: What if had something like MetaPlace but for procedural rhetoric? What if we let people build and alter arguments (Argumentation) and models? It's like two Wicked design problems for the price of one, but if you consider that monetary systems, energy systems, social systems, legal systems, and so forth, are all at the least game-like clusterfucks if not outright games (Real World Game), then it might be worth it to let people construct models that are literally applicable and also lead by example.
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