(2013-08-31) On Geek Culture
On Geek Culture. Even by the narrow strictures of what’s traditionally accepted as geek culture, the whole thing isn’t remotely monolithic. (hacker)
The geek gives primacy to media consumption, using it as both identifier and lens with which to view the world; what that media happens to look like is irrelevant. The tie that binds geeks of a given strain together is what they choose to buy. (consumer)
This is touched on in the brilliant essay “Postmodern geekdom as simulated ethnicity.” Time and again, an observant critic will see geeks slip into language equating fans of a specific show (or book or game) with ethnicity or class. (tribe)
Go to any video game forum and one can see pages of arguments about which console is the “right” one to enjoy. On and on it goes, across intellectual properties and hobbies, right down to nearly breaking out in actual physical violence.
This is remarkably similar to diehard sports fan culture. It’s not merely that a disagreement exists over which consumed product is superior; it’s that the fan of the other team is an Other.
If you have lots of cool stuff, why would you question whether your job sucks or whether your wage is fair? With the combination of imagined identity politics — which the new geek culture encourages — the alienation and loneliness of the working and middle classes is compounded
What is worrying, though, is the slow creep of media consumption as a mode of living — something that is becoming not just visible but celebrated.
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