(2017-09-23) Zvim Out To Get You
Zvi Mowshowitz: Out to Get You. Expanded From: Against Facebook, as the post originally intended.
Some things are fundamentally Out to Get You.
They seek resources at your expense. Fees are hidden. Extra options are foisted upon you. Things are made intentionally worse, forcing you to pay to make it less worse. Least bad deals require careful search. Experiences are not as advertised. What you want is buried underneath stuff you don’t want. Everything is data to sell you something, rather than an opportunity to help you.
When you deal with Out to Get You, you know it in your gut. Your brain cannot relax. You lookout for tricks and traps. Everything is a scheme.
You can feel it when you go to work. When you go to church. When you pay your taxes. It is bad government and bad capitalism. It is many bad relationships, groups and cultures.
There are four responses to Out to Get You.
You can Get Gone. Walk away. Breathe a sigh of relief.
You can Get Got. Give the thing everything it wants. Pay up, relax, enjoy the show.
You can Get Compact. Find a rule limiting what ‘everything it wants’ means in context. Then Get Got, relax and enjoy the show.
You can Get Ready. Do battle. Get what you want.
When to Get Got
when the deal is Worth It.
This is a difficult lesson for everyone in at least one direction.
I am among those with a natural hatred of Getting Got
Getting Got imposes a large emotional cost for people like me.
Others make the mistake of not hating Getting Got. They might not even notice. This is bad. If you Get Got without realizing, you’ll Get Got often for large amounts. Bad habits will form. Deals won’t be Worth It.
When you Get Got, do it on purpose.
Never Get Got without saying to yourself “I am Getting Got. It is Worth It.”
If you realize you’ve been unwittingly Got, feel sad. Update. Cost is finite, so you should sometimes Get Got unaware. It is still unacceptable.
You cannot afford to Get Got if the price is not compact.
You can Get Got by a car salesman, saving time and aggravation. Max loss is the price.
Leaving money on the table and relaxing could be Worth It, if you know your max loss and find it acceptable.
There may be no reasonable max loss. Some things want too much.
A clean example is free to play mobile games. If allowed, they charge tens of thousands of dollars. Players called whales are so addicted they pay. The games destroy them.
The motivating example was Facebook. Facebook wants your entire life.
This reliably makes users miserable. Other social networks share this problem.
An important example is politics. Political causes want every spare minute and dollar. They want to choose your friends, words and thoughts. If given power, they seize the resources of state and nation for their purposes. Then they take those purposes further.
Yes, that means your cause, too.
This generalizes into most sufficiently intense signaling and status competition. One must always signal harder or seek higher status. This takes over everything you are and eats your entire life.
Maya Millennial has fallen victim. Those keeping up with the Joneses fall victim. Many a child looking fitting in or applying to college falls victim.
Obsession with safety does this. (2017-08-18) Rao Premium Mediocre Life Of Maya Millennial
Television eats people’s lives. So do video games. So do drugs and alcohol. One must be careful and know your tenancies and limits.
Ethical arguments do this, ensnaring vulnerable people.
You can only pay off those who charge a bounded price and stay bought. Before you pay the ransom, be sure it will free the hostages.
When To Get Compact
when you find a rule you can follow that makes it Worth It to Get Got.
A well-chosen rule transforms Out to Get You for a lot into Out to Get You for a price you find Worth It. You then Get Got.
A simple way is a budget
Many budgets should be $0. Example: free to play games. Either it’s worth playing for free or it isn’t. It isn’t.
An alternative is restriction on type. Go to a restaurant and avoid alcohol, desert and appetizers. Pay in-game only for full game unlocks and storage space.
For other activities, max loss is about time. Again, you can use a (time) budget or limit your actions in a way that restricts (time) spent, or combine both.
Time limits are crude but effective. Limiting yourself to an hour of television or social media per day maxes loss at an hour. This risks making you value the activity more
When time is the limiting factor, it is better where possible to engineer your environment and options to make the activity compact
Decide what’s worth watching. Watch that.
For Facebook, classify a handful of people See First. See their posts. No others. Look at social media only on computers. Don’t comment. Or post.
Experiments need a chance, but also a known point where you can know to call it quits. Ask whether you can get a definitive negative result in reasonable time. Will I worry I did it wrong? Will others claim or assume I did it wrong or didn’t give it a fair chance?
When to Get Ready
when you have no choice.
The price of surrender is too high. Simple heuristics won’t work. You are already in too deep, or they have something you need and all alternatives are worse.
Sometimes you must accept a bad time and try not to let events get to you. Other times going into battle can be fun.
There are big downsides.
The game can be fun. The original activity can be fun. Both at once is rarely fun. Both means multi-tasking and context-switching, plus a radical shift in emotion and tone. Relaxing into cooperative experience is not compatible with battles of wits and tricks.
Sometimes you end up relaxing, and Get Got. Other times, you focus on not Getting Got and don’t enjoy what you get. Either way, you lose.
The best way out of this is to try and front-load or batch as much of the battle as possible. Sometimes this happens naturally. If you first choose, shop and haggle, then later enjoy the bounty, that’s the ideal way to do battle.
If this is not possible, consciously switch between modes when needed. Think, “time to pause to not get got,” deal with the issue, switch back. This minimizes bleeding between states
You pay for not Getting Got with time and attention. You master arcane details
If shower thoughts shift to such places, you are paying a high price.
The biggest downside is you can lose.
When To Get Gone
Often
If your instincts say Get Gone, Get Gone. At worst it is only a small mistake.
If your instincts do not say Get Gone, but you can’t find a viable approach to another option, Get Gone anyway.
If Getting Got means you lose an order of magnitude bigger than you can win, Get Gone.
If Getting People is how something survives, Get Gone.
You think something is forcing your hand. Make sure this is something you need rather than a want. The word need is thrown around a lot these days.
If you cannot Get Gone, do not engage more than necessary
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