(2020-01-06) Goon Gtd Playflow

Y.K. Goon proposes a GTD Playflow. Here we use GTD to guide us on how to play, to pursue life outside of work, life inside your work, inject vitality and maybe even surprises

Philosophy

For an in-depth look at the context, read the rationale behind how playflow the idea was conjured. 2019-03-22-RaoThePlayflowChallenge

This framework is a direct acceptance of that challenge.

It serves to load play-items onto the brain and synthesize until they cohere, with no expectation of outcome and possibly indeterministic results

A playflow loop never closes, it has no end-state. A play-item done won't be taken off but rearranged somewhere else in the list

We wanna play in such a way that the energy level by the end of the session is at the right level for next thing we wanna do.

We're not trying to maximize energy. We're trying to maximize meaning.

Making Playflow

Have a Someday list and a Play list. Treat Play list like todo-list. Keep it manageable, respect it.

Select and transfer items from Someday to Play from time to time. When picking a play-item to play, pay attention to what it does to your energy.

For a simple steps, do these:

  • Extract selected play-items from Someday list into a new list, call it Enjoy or Play.
  • Break Enjoy list two sub-lists: Energy++ and Energy--.
  • Energy++ houses energy-restoring items. Most consumption activites come here.
  • Order Energy++ items in descending order based on your curiosity level. The one you're most curious about goes on top.
  • Energy-- houses energy-depleting items, most creative activities come here.
  • Order Energy-- items in order of quick wins.

Pick from Energy-- and Energy++ to do based on your energy level that is appropriate for the time of the day.


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