hardware and software designer
- My job was to play with experimental hardware platforms and input technologies, and come up with new user-interface and application concepts for them. I would then design and prototype apps to demo these ideas.
- A few things I became known for include pervasively direct-manipulation interfaces (where users do their thing by moving and gesturing with meaningful objects, instead of relying on verb buttons and other indirect controls), new forms of creative tools and new ways of learning information, and being easily frustrated with the realities of corporate research. (R and D)
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