Few Notes on the Culture
A Few Notes on the Culture - Iain M. Banks (Culture Series)
Partial Excerpts (antilibrary)
Essay
The Culture is a group-civilization formed from seven or eight humanoid species, space-living elements of which established a loose federation approximately nine thousand years ago
The galaxy (our galaxy) in the Culture stories is a place long lived-in, and scattered with a variety of life-forms. In its vast and complicated history it has seen waves of empires, federations, colonisations, die-backs, wars, species-specific dark ages, renaissances, periods of mega-structure building and destruction, and whole ages of benign indifference and malign neglect
In this era, the Culture is one of the more energetic civilisations
The Culture, in its history and its on-going form, is an expression of the idea that the nature of space itself determines the type of civilisations which will thrive there.
The thought processes of a tribe, a clan, a country or a nation-state are essentially two-dimensional, and the nature of their power depends on the same flatness. Territory is all-important.
Essentially, the contention is that our currently dominant power systems cannot long survive in space; beyond a certain technological level a degree of anarchy is arguably inevitable and anyway preferable.
To survive in space, ships/habitats must be self-sufficient, or very nearly so; the hold of the state (or the corporation) over them therefore becomes tenuous if the desires of the inhabitants conflict significantly with the requirements of the controlling body
As mentioned above, there is another force at work in the Culture aside from the nature of its human inhabitants and the limitations and opportunities presented by life in space, and that is Artificial Intelligence
is not only likely in the future of our own species, but probably inevitable
It is, of course, entirely possible that real AIs will refuse to have anything to do with their human creators
I would argue that it is quite possible they would agree to help further the aims of their source civilisation
humanity would no longer be a one-sentience-type species. The future of our species would affect, be affected by and coexist with the future of the AI life-forms we create.
nothing and nobody in the Culture is exploited. It is essentially an automated civilisation in its manufacturing processes, with human labour restricted to something indistinguishable from play, or a hobby
No machine is exploited, either; the idea here being that any job can be automated in such a way as to ensure that it can be done by a machine well below the level of potential consciousness
People - and, I'd argue, the sort of conscious machines which would happily cooperate with them - hate to feel exploited, but they also hate to feel useless
Education in the Culture is something that never ends; it may be at its most intense in the first tenth or so of an individual's life, but it goes on until death (another subject we'll return to)
To live in the Culture is to live in a fundamentally rational civilisation (this may preclude the human species from ever achieving something similar; our history is, arguably, not encouraging in this regard).
Philosophically, the Culture accepts, generally, that questions such as 'What is the meaning of life?' are themselves meaningless
In summary, we make our own meanings, whether we like it or not.
The same self-generative belief-system applies to the Culture's AIs
Culture AIs are designed to want to live, to want to experience, to desire to understand, and to find existence and their own thought-processes in some way rewarding, even enjoyable
The humans of the Culture, having solved all the obvious problems of their shared pasts to be free from hunger, want, disease and the fear of natural disaster and attack, would find it a slightly empty existence only and merely enjoying themselves, and so need the good-works of the Contact section to let them feel vicariously useful. For the Culture's AIs, that need to feel useful is largely replaced by the desire to experience
This is where I think one has to ask why any AI civilisation - and probably any sophisticated culture at all - would want to spread itself everywhere in the galaxy
Interest - the delight in experience, in understanding - comes from the unknown
One idea behind the Culture as it is depicted in the stories is that it has gone through cyclical stages during which there has been extensive human-machine interfacing, and other stages (sometimes coinciding with the human-machine eras) when extensive genetic alteration has been the norm
The era of the stories written so far - dating from about 1300 AD to 2100 AD - is one in which the people of the Culture have returned, probably temporarily, to something more 'classical' in terms of their relations with the machines and the potential of their own genes
virtually everyone in the Culture carries the results of genetic manipulation in every cell of their body
Thanks to that genetic manipulation, the average Culture human will be born whole and healthy and of significantly (though not immensely) greater intelligence than their basic human genetic inheritance might imply. There are thousands of alterations to that human-basic inheritance
the ability to control their autonomic processes and nervous system
The vast majority of people are also born with greatly altered glands housed within their central nervous systems, usually referred to as 'drug glands'.
the fulfilment of wishes is both one of civilisation's most powerful drives and arguably one of its highest functions
A society in which it is so easy to change sex will rapidly find out if it is treating one gender better than the other
a society in which everybody is free to, and does, choose to spend the majority of their time zonked out of their brains will know that there is something significantly wrong with reality, and (one would hope) do what it can to make that reality more appealing and less - in the pejorative sense - mundane.
Implicit in the stories so far is that through self-correcting mechanisms of this nature the Culture reached a rough steady-state in such matters thousands of years ago, and has settled into a kind of long-lived civilisational main sequence which should last for the forseeable future, and thousands of generations
Humans in the Culture normally live about three-and-a-half to four centuries
Culture starships - that is all classes of ship above inter-planetary - are sentient; their Minds (sophisticated AIs working largely in hyperspace to take advantage of the higher lightspeed there) bear the same relation to the fabric of the ship as a human brain does to the human body; the Mind is the important bit, and the rest is a life-support and transport system
The Culture's largest vessels - apart from certain art-works and a few Eccentrics - are the General Systems Vehicles of the Contact section
The GSVs are fast and very large craft, measured in kilometres and inhabited by millions of people and machines. The idea behind them is that they represent the Culture, fully. All that the Culture knows, each GSV knows; anything that can be done anywhere in the Culture can be done within or by any GSV
Contact is a relatively small part of the whole Culture, however, and the average Culture citizen will rarely encounter a GSV or other Contact ship in person
anything up to a tenth of the Culture's citizens might be travelling in space at any one time.
Planets figure little
only a fraction of a percent of the Culture's inhabitants live on them (many more live permanently on ships
The majority, however, live in larger artificial habitats, predominantly Orbitals
Orbitals are obviously far more mass-efficient in providing living space than planets. The Culture, as is made clear in Use of Weapons, regards terraforming generally as ecologically unsound
taking an ordinary belt, buckling it so that it forms a circle, and putting your eye to the outside of one of the belt's holes; looking through the hole at a light bulb and slowly rotating the whole belt will give some idea of how a star appears to move across the sky when seen from an Orbital,
The design of a Plate sometimes incorporates the deep - or strategic - structure of the surface geography, so that the Plate medium itself contains the corrugations that will become mountains, valleys and lakes; more commonly, the Plate surface is left flat and the strategic structures on the inner surface - also constructed from Plate base material - are added later.
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