Daniel Schmidt: OKRs are not Strategy. It’s easy to be sloppy in our thinking when conceiving product initiatives. We often prioritize doing things that we “know” must be done (more)
Summary: create multiple short consistent documents of your current business strategy/product strategy, to help people throughout the organization make decisions, generate ideas, etc. (more)
Alistair Cockburn idea of recognizing that different Projects have different constraints, and therefore each needs it own methodology/process. (more)
an Agile Software Development methodology (more)
Tracking is separating students by what is assessed as academic ability into groups for all subjects[1] or certain classes and curriculum[2] within a school.[1][2] (The theory being that track assignment is based on academic ability, other factors often influence placement.) It may be referred to as streaming or phasing in some schools. In a tracking system, the entire school population is assigned to classes according to whether the students' overall achievement is above average, normal, or below average. Students attend academic classes only with students whose overall academic achievement is the same as their own... Many secondary schools now base track levels on course difficulty, with tracks such as basic, honors, or college-prep.[6] Public schools might track in terms of high, average, or lower ability. As noted by Oakes and Martin, "school policies determine three structural qualities of the tracking system: extensiveness (the number of subjects tracked and the type of distinct curricula offered); specificity (the number of track levels offered); and flexibility (whether students move from one track to another)". https://en.wikipedia.org/wiki/Tracking_(education) (schooling)
Steven Johnson: Revenge Of The Humanities. Last week I had the honor of delivering the commencement address at my youngest son's high school graduation... the somewhat paradoxical idea that, thanks to the AI revolution, we are entering a period where it will be a great time to be a humanities major with an interest in technology. (more)
Rob Horning: Enough about me. The thing to write about in the “tech commentary” space this week is Google’s NotebookLM, a tool that lets users explore a set of documents through an LLM interface instead of reading them. It was just one AI summarizing tool among many until Google recently added the ability to make it generate a podcast with AI voices bantering their way through the material it’s been given to capsulize (more)
Henry Farrell: After software eats the world, what comes out the other end? Not too long ago, my notions of the cultural consequences of Large Language Models (LLMs) were guided by a common metaphor of monsters of appetite. As Cosma and I and said in an article, “the political anthropologist James Scott has explained how bureaucracies are monsters of information, devouring rich, informal bodies of tacitly held knowledge and excreting a thin slurry of abstract categories that rulers use to “see” the world.” LLMs would do much the same thing to human culture. (2023-06-21) Farrell Shalizi Artificial Intelligence Is A Familiar-looking Monster (more)
A carbon footprint (or greenhouse gas footprint) is a calculated value or index that makes it possible to compare the total amount of greenhouse gases that an activity, product, company or country adds to the atmosphere. Carbon footprints are usually reported in tonnes of emissions (CO2-equivalent) per unit of comparison. Such units can be for example tonnes CO2-eq per year, per kilogram of protein for consumption, per kilometer travelled, per piece of clothing and so forth. A product's carbon footprint includes the carbon emissions for the entire life cycle. These run from the production along the supply chain to its final consumption and disposal. https://en.wikipedia.org/wiki/Carbon_footprint cf Carbon Accounting
Ed Zitron: The Rot Economy. At the center of everything I’ve written for the last few months (if not the last few years), sits a cancerous problem with the fabric of how capital is deployed in modern business. Public and private investors, along with the markets themselves, have become entirely decoupled from the concept of what “good” business truly is, focusing on one metric — one truly noxious metric — over all else: growth. (BigWorld) (more)
The Principles Of Product Development Flow: Second Generation Lean Product Development by Donald Reinertsen ISBN:1935401009 (more)
Zvi Mowshowitz: AI #42: The Wrong Answer. With the year ending and my first Vox post coming out, this week was a natural time to take stock. I wrote my first best-of post in a long time and laid out my plans for my 501c(3). (more)
Zvi Mowshowitz: The Leopold Model: Analysis and Reactions. This is a post in three parts. The first part is my attempt to condense Leopold Aschenbrenner’s paper and model into its load bearing elements and core logic and dependencies. Two versions here, a long version that attempts to compress with minimal loss, and a short version that gives the gist. The second part goes over where I agree and disagree, and briefly explains why. The third part is the summary of other people’s reactions and related discussions, which will also include my own perspectives on related issues. (2024-06-01) Leopold Aschenbrenner's AGI Situational Awareness Paper (more)
aka AI Alignment, AI Alignment
Blizzard Entertainment, Inc. is an American computer game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles:[2] Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans. (World of Warcraft) https://en.wikipedia.org/wiki/Blizzard_Entertainment
Mat Duggan is Reading "Play Nice", the story of Blizzard ComputerGames. Really good book, but also a fascinating look at a company following a very similar trajectory to a lot of tech companies. (more)
The Software Business. The big guys, and the ISV. Originally shrink-wrap, now more SaaS (more)
This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)
My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).
See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.
Beware the War On The Net!
Current:
- head of product for an early-stage boot-strapped company
- founder FluxGarden for Digital Garden hosting
- wrote Hack Your Life With A Private Wiki Notebook Getting Things Done And Other Systems ASIN:B00HHJA5JS
My Coding for fun.
Past:
- Director Product Managment, NCSA Sports
- CTO/Product Manager at a series of startups: MedScape, then Axiom Legal, then Living Independently, then DailyLit, then AEP...
- founded Family Financial Future, personal-financial-planning nagware for parents
- consulting
- founded Teamflux.com, a hosting service for wiki-based collaboration spaces.
- founded Wikilogs.com, a hosting service for WikiLog-s (wiki-based weblogs).
Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager
Oligarchy; Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory
FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack
Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock
Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism
Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems
Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain