Albert Wenger had an interesting post on the idea of "Content Capital" (kinda like Venture Capital) for Book Publishing. My believe is that agents have to start providing content capital. The idea behind content capital is pretty much the same as that behind venture capital. Content capital puts up the money, the author creates the work(s) and all proceeds are shared. These would be what the music world has started calling “360 deals,” where many different revenue streams are generated. Probably based around a tiny corporation (Virtual Company) whose main assets are some amount of Intellectual Property by an author, and the author's time. A way of (possibly) providing a Living Wage advance to the writer, and Marketing for the property, then sharing revenue. Bringing together multiple revenue streams is important. But would an author most-often end up with a single relationship/SmallCo to cover his whole output/life, or a series of single-work-specific ventures? If the former case, and the 1st work doesn't do super-well, is there going to really be any money to continue to pay the creator to work on object2? Conversely, if each work has its own fund, then do 2 funds end up competing for the same creator's time (for different purposes supporting different stages of the respective objects Life Cycle)? Seems like almost a form of Patronage with a possible payback (like a Broadway play - so the creator really wants to sell 200%). (more)

Jason Cohen says (Selling to Carol): Why targeting an ICP brings 10x more customers than you expected) you should Focus your product messaging on your "perfect customer" (Ideal Customer, User Scenarios). You have to communicate in a picture and a few words. The good news is you have to please only Carol, and you know Carol. You even know she’ll honestly be thrilled to find you. If your ad can’t grab Carol’s attention — your perfect customer — why do you think it will grab anyone else’s attention? If you still say it’s impossible to communicate your message in 5-10 seconds, no one in the world will get your message. (more)

Jason Cohen: The Iterative-Hypothesis customer development method. The goal is to uncover the truth, not to sell (more)

Book by Philip Tetlock on making good forecasts/predictions; cf thinking in bets

Ron Jeffries reference to fact that most software developers are working on boring stuff, under industrial age culture/conditions (what's the mental equivalent of Black Lung?). (more)

another SmartAscii format (more)

I let my Chromebook update, and now none of the apps show video (even as you hear the audio track). Chrome itself displays it fine. YouTube is just a webview by default. (more)

Chris Jackson: R/T 009 - Always be Snowmobiling. What happens when you receive a piece of information that jars against your existing knowledge, experience or values? (more)

In psychology, cognitive dissonance is the discomfort experienced when simultaneously holding two or more conflicting cognitions: ideas, beliefs, values or emotional reactions... Cognitive dissonance theory explains human behavior by positing that people have a bias to seek consonance (Congruence?) between their expectations and reality. https://en.wikipedia.org/wiki/Cognitive_dissonance (more)

Venkatesh Rao: The Message is the Medium. ....instead of a regular post, you get the slide-deck for my talk (more)

Tupperware is an American company that manufactures and internationally distributes preparation, storage, and serving containers for the kitchen and home. It was founded in 1942 by Earl Tupper, who developed his first bell-shaped container and introduced the products to the public in 1946. As of 2007, it was sold by approximately 1.9 million direct salespeople on contract.[3] In 2013, the top marketplace for Tupperware was Indonesia, topping Germany. Indonesia's sales in 2013 were more than $200 million.[4] https://en.wikipedia.org/wiki/Tupperware (more)

process of Making Sense for yourself? subtype of model building (more)

Game B is a memetic tag that aggregates a myriad of visions, projects and experiments that model potential future civilisational forms. The flag on the hill for Game B is an anti-fragile, scalable, increasingly omni-win-win civilization. This is distinct from our current rivalrous Game A civilisation that is replete with destructive externalities and power asymmetries that produce existential risk. Yet Game B is not a prescriptive ideology (or an ideology at all): while the eyes of Game B players may be fixed on the same flag, the hills are multitudes and the flag sits atop each, and no player individually is equipped to map a route in advance. Rather, Game B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible. In that way, just like a game, Game B describes a modus operandi as much as it does a goal, although for now, the former can be brought into sharper focus than the latter. https://www.gameb.wiki/

Approaches to the Meta-Crisis: someone fowarded this gsheet, I don't know the original source. Here's the dump of the text, in case that's more convenient than a table: (more)

Venkatesh Rao: How to Take Your Brain Off-Road (more)

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

TryingAI, LLM/GenAI, Claude Code

Hero's Journey, Transformation, CategoryPirates

My Coding

Oligarchy; Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

digital garden search engine

Recent Key Pages Archive

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