aka Hacker, with a focus on working with physical objects
The maker culture is a contemporary culture or subculture representing a technology-based extension of DIY culture that intersects with hacker culture (which is less concerned with physical objects as it focuses on software) and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of Computer Numeric Control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, the traditional arts and crafts. The subculture stresses a cut-and-paste approach to standardized hobbyist technologies, and encourages cookbook re-use of designs published on websites and maker-oriented publications. There is a strong focus on using and learning practical skills and applying them to reference designs. https://en.wikipedia.org/wiki/Maker_culture
YoungMakers: How can we give more kids the opportunity to make things and bring them to exhibit at MakerFaire? That was the question asked first by Tony De Rose of Pixar, who realized how much he and his family enjoyed working on a project and exhibiting it at Maker Faire and wanted to help provide a similar opportunity for others. In collaboration with Tony and the Exploratorium, we’ve organized the Young Makers program, starting first in the Bay Area in 2010.
May'2015: Exhilarating though a MakerFaire can be, it's a fleeting experience. "There is this really passionate, powerful community surrounding the business," says Maker Media CEO Gregg Brockway. "You see it most tangibly at MakerFaire, where you have all these different communities coming together. For most people, that's a one- to two-day thing every year, and then they go away and we don't really talk to them until the next Maker Faire."... That's where Maker Space comes in. The most ambitious web-based manifestation of Dougherty's maker vision so far, it's a social network designed to let makers share their projects with words, images, and videos. Other members can browse projects, find ones that spark their creativity, and comment on them.
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