WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.[2] WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background... WebGL 1.0 is based on OpenGL ES 2.0 and provides an API for 3D graphics.[5] It uses the HTML5 canvas element and is accessed using Document Object Model (DOM) interfaces... A non-exhaustive list of libraries that provide many high-level features includes A-Frame (VR), BabylonJS, PlayCanvas, three.js, OSG.JS and CopperLicht... There also has been a rapid emergence of game engines for WebGL, both 2D and 3D,[54] including Unreal Engine 4 and Unity. https://en.wikipedia.org/wiki/WebGL

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