(2010-07-30) Virtual Ancient Worlds And World Of Jesus
Tim Carmody thinks that the historical Virtual World-s built so far don't compare to the World Of Jesus in Robin Sloan's Annabel Scheme. The character who plays the game believes in this world and his place in it: his religious faith and his technological faith are one and the same, turning a mechanical ritual into treasures in heaven. And so we believe in it, because it’s a reflexive, self-allegorizing move too: for the reader, the fictional San Francisco of Scheme and Hu is just as much a virtual world, with its own enticements, traps, rules (Game Rule) and ways to break them, as “World of Jesus” is for them. Dreams within dreams, virtualized virtuality. Real World Game? (Remember what Bill Hicks says: it's just a ride.)
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