is a game designer and games researcher, specializing in pervasive gaming and alternate reality games (ARG). She worked with alternate reality game design company 42 Entertainment from 2004 to 2006, on projects including ILoveBees (2004) as Community Lead/Puzzle Designer, and Last Call Poker (2005) as Live Events Lead. Additionally, she has collaborated on commissioned games for the Whitney Museum of American Art and the Museum of Contemporary Art, Los Angeles. In recent years, McGonigal has grown especially interested in the way that massively multiplayer online (MMO) gaming generates Collective Intelligence, and interested in the way that the collective intelligences thus generated can be utilized as a means of improving the world, either by improving the quality of human life or by working towards the solution of social ills. She has expressed a desire that gaming should be moving "towards Nobel Prize-s." These ideas informed her collaboration in World Without Oil (2007), a simulation designed to brainstorm (and potentially avert) the challenges of a post-PeakOil future. http://en.wikipedia.org/wiki/Jane_McGonigal
Edited: | Tweet this!