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Nomic Game
Whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness.

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last edited by BillSeitz on May 10, 2008 2:15 am

Nomic, A Game of Self-Amendment

http://www.earlham.edu/~peters/nomic.htm (which includes many links to instances on the web)

created by [Peter Suber] as part of his book (now ) The [Paradox Of Self Amendment]

It's a game in which changing the rules is a move. The Initial Set of rules does little more than regulate the rule-changing process. While most of its initial rules are procedural in this sense, it does have one substantive rule (on how to earn points toward winning); but this rule is deliberately boring so that players will quickly amend it to please themselves.

Nomic has been used to stimulate artistic creativity, simulate the circulation of money, structure group therapy sessions, train managers, and to teach public speaking, legal reasoning, and legislative drafting. Nomic games have sent ambassadors to other Nomic games, formed federations, and played Meta-Nomic. Nomic games have experienced revolution, oppressive coups, and the restoration of popular sovereignty.

see also WikiWikiWeb:NomicGame, http://www.nomic.net/~nomicwiki

[Blog Nomic], where the game is played via http://blognomic.blogspot.com/

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Bill Seitz, fluxent at gmail dot com, Weblog