(2009-10-27) Game Character Alignment
Not having been a Dungeons And Dragons type, reading Geektastic was the first time I recall running across the Alignment Model of Moral/Ethical behavior. Early editions of Dungeons & Dragons allowed players to choose between three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying the opposite; and neutral, meaning neither. Advanced Dungeons & Dragons introduced a second axis of good, neutral and evil, offering a combination of nine alignments. There are a couple variants of Neutral/Neutral: Neutral alignment, also referred to as True Neutral or Neutral Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment... Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see good, evil, law and chaos as simply prejudices and dangerous extremes. One test finds me Chaotic Neutral, today...
- May'2016: took another today and got NeutralNeutral
- late-May'2016: a different one, got NeutralNeutral again: True Neutral Halfling Wizard (6th Level)
Oct'2013: Mr Money Mustache recognizes that "lawful" just means "following the Game Rule-s" which tends toward a Consumerism mentality, and you should be suspicious about that. I propose that the biggest advantage you can give to yourself and your society is to be as high on the Good Scale as you can be, but pay less regard to your score on the Lawful Scale... Everyone has told you that your kid will only prosper in the expensive school district where nobody speaks Spanish and the horseback lessons 20 miles out in the country are essential to round out the character to qualify for the eventual Ivy League school. Such well-meaning but tragic BullShit!