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| last edited by BillSeitz on Mar 12, 2008 11:40 am |
some of it reminds me a great deal of Crossing The Chasm
ch2
The 3 elements of disruption:
there is a rate limiting how much product improvement customers can absorb
companies generate improvements at a higher rate than this, therefore they will inevitably innovate faster than customers can absorb/value those improvements
distinction between Sustaining Innovation and Disruptive Innovation
sustaining targets high-end demanding customers
established competitors win this battle: they have the motivation and the resources
disruptive products/services are not as good as existing offerings (in some perceived-as-primary criterion), yet offer other benefits (cheaper, simpler, more convenient - see Crossing The Chasm's Whole Product concept) (Worse Is Better)
since disruptive products head up that same steeper-than-customers trajectory, they will eventually catch up with more-demanding customers' requirements (be "good enough"), while being better in those "side" dimensions.
existing competitors are motivated to go up-market (explained in later chapters), not to go after new lower-end markets that are less well defined. Ergo these innovations are typically introduced by new entrants. This is the Innovators Dilemma.
Implications for new companies
this doesn't mean a new company shouldn't be started on the basis of a sustaining innovation; but it does mean that once the viability of that offering/market has been proven, they should sell out to the established competitors.
If you want to build and keep a high-growth business, you need to focus on disruptive innovation.
innovation must be disruptive to all established competitors (e.g. online purchasing of computers was disruptive to Compaq, but not to Dell Computer, so that would be a bad market for a post-Dell startup to go after)
Three dimensions of disruption
performance (along main functional criteria)
passage of time
category change - new ConText-s for consumption, new [Value Network] (Business Web)
Two types of disruptions
new-market disruption: compete with non-consumption (significantly more affordable, convenient, simple Whole Product - makes consumption reasonable to whole new group of people)
low-end disruption: be good-enough for existing customers who are over-served, at a better price/convenience
established competitors tend to flee up-market, but eventually they run out of room
(many disruptions are hybrid - pull both types of customers)
Three sets of questions defining whether an innovation is disruptive
can it become a new-market disruption?
is there a large market of non-consumers?
is current consumption seriously inconvenient?
can it be a low-end disruption?
are there a significant number of existing customers who would be satisfied with lower performance in return for lower price?
can you make a profit at that lower price?
is the innovation disruptive to all established competitors?
ch 3 - what products customers will want to buy
Market Segmentation is a process of predictive theory building.
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