the Virtual World from SnowCrash, or a more general conception of the same thing http://en.wikipedia.org/wiki/Metaverse
My interest is heavily oriented toward multi-user Virtual ThinkingSpace.
Why would people go there?
Shaan Puri: The metaverse is the moment in time where our digital life is worth more to us than our physical life.
- note that the worse your IRL is, the more attractive the metaverse becomes
- Romeen Sheth: this will increase extremistan
To play a computer game
For real-time socializing
For real-time entertainment with the friends you have for those previous activities.
To create things/experiences for your friends.
To create things/experiences for money.
An enabling environment for flourishing: Making up your own games with friends.
Creating music/art/code, alone and with others. (Some will pay to experience/use.)
Create a mutual-aid DAO....
Concerns: theme park, advertising, monoculture. ..
Open Metaverse Interoperability group - any actual players involved? https://omigroup.org https://www.w3.org/community/metaverse-interop/
old notes: 2004-2006
The Metaverse Roadmap group hoped (2006) to define a process of getting to a widespread MetaVerse implementation.
- they have a wiki for drafting their document
ActiveWorlds is a "big" player here. (Ron Britvich, Alpha World, Worlds Inc) http://en.wikipedia.org/wiki/Active_Worlds
- still active 2020!
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