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last edited by BillSeitz on Mar 8, 2008 11:06 am

systems are -s, which makes them messily non-linear.

They are also -s.

This makes them like games. (There are other conditions, like having active agents, which I should explore eventually...)

I'm trying to think of most situations as games, because it reminds me that

called education a "helix sport", where "participants search for a new relationship with themselves". Unfortunately, I can't find any other references to this phrase.

I'm interested in economics and business models, people-friendly local systems (architecture, urban planning, transportation, education), etc.

There are many schools of . Perhaps I should think in the more general terms of .

See .

I need to focus my attention on one of many possible . But .

Thinking about games can raise questions about the . And of course.

Sometimes fuzzy discussions about real-world systems can be grounded by reference to .

See : | | | |


 




Bill Seitz, fluxent at gmail dot com, Weblog