allowing/support creation of un-foreseen uses/activities by unknown people

http://en.wikipedia.org/wiki/Generative_systems Generative systems are systems that use a few basic rules (GameRule) to yield PattErn-s. Depending on the rules, the patterns can be extremely varied and unpredictable. One of the more well-known examples is Conway's Game Of Life, a Cellular Automata. Another example is Boids. More examples can be found in Generative Music, Generative Art, and, more recently, in Video Game-s such as SpOre.

encourages Emerg Ence

see related Generative Art, Generative Music

do Declarat Ive systems make this easier?

definitely Loosely Coupled helps

improves Equal Opportunity and AgenCy?

Think Like The Web (World Wide Web)

Fractally Generative Pattern Language

WebSeitzWiki: GeneratIve (last edited 2012-12-14 19:53:06 by 76-245-240-208)


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