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last edited by BillSeitz on May 13, 2008 6:39 am

For the moment, I will use the term to refer to an assembly of software and people/practices to assist a (?) team (or network of teams) in accomplishing things (). What is ?

I consider this a special case of , which can include (a) narrow components like , plus (b) systems. What I'm trying to focus on is (a) there has to be a targeted outcome (which doesn't have to be a software/web delivery, I'm trying to be more general), and (b) I want to design an approach that solves the core yet wide needs of such a team. The latter means I have to start by defining a minimal set of requirements/features, based on my belief as to an archetypal team's needs.

Some try to use , but it's probably a stretch.

At the other extreme is 's and 's : exciting systems that may never see the light of day.

Environment/context ()

Needs


notes (via email Jul13, 2003): For a programming team, the most important communication is through readable code. The second most important is the shared experience of programming, the third most important is tested specifications (junit, fit), the forth is cooperative deliberation with the customer, the fifth is wiki or chat or email or something like that. By the time you get to the fifth priority it almost doesn't matter what medium you use. That is why largely broken systems like email work at all: we don't ask them to do things that they don't do well. If I were going to try to change team dynamics I'd work on the first or second priority. When they're broken, no about of email is going to fix it.

presentation notes - Key among the conditions necessary for true collaboration is the [Shared Space] where collaborators can have equal access and interaction. These shared spaces usually permit access by all collaborators ... serving as both a model and a road map (), and they are essential as a technique for managing conversational ambiguity (), serving as a touchstone for the act of collaboration. A blackboard () with equations; a rehearsal room where actors, director, and crew gather; a rough of an invention: all these serve as shared spaces. In effect, the shared spaces are the collaborative tools that people wield to make sure that the whole of the relationship is greater than the sum of the individuals' expertise... Within the shared space, collaborators must feel free to play at their activities (), to explore and to experiment, without the constraints of a more formal to their positions and ideas. This atmosphere is as much a product of the necessary mutual [ResPect], , and trust between collaborators as it is a product of the shared space itself.



 




Bill Seitz, fluxent at gmail dot com, Weblog