For the moment, I will use the term CollaborationWare to refer to an assembly of software and people/practices to assist a (Tel Ic?) team (or network of teams) in accomplishing things (Team Work). What is Collaborat Ion?

I consider this a special case of Group Ware, which can include (a) narrow components like Group Calendaring, plus (b) Group Discussion systems. What I'm trying to focus on is (a) there has to be a targeted outcome (which doesn't have to be a software/web delivery, I'm trying to be more general), and (b) I want to design an approach that solves the core yet wide needs of such a team. The latter means I have to start by defining a minimal set of requirements/features, based on my belief as to an archetypal team's needs.

Some try to use Wiki For Collaboration Ware, but it's probably a stretch.

At the other extreme is Douglas Engelbart's Open Hyperdocument System and Ted Nelson's Xana Du: exciting systems that may never see the light of day.

Environment/context (User Scenarios)

Needs

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Ward Cunningham notes (via email Jul13, 2003): For a programming team, the most important communication is through readable code. The second most important is the shared experience of programming, the third most important is tested specifications (junit, fit), the forth is cooperative deliberation with the customer, the fifth is wiki or chat or email or something like that. By the time you get to the fifth priority it almost doesn't matter what medium you use. That is why largely broken systems like email work at all: we don't ask them to do things that they don't do well. If I were going to try to change team dynamics I'd work on the first or second priority. When they're broken, no about of email is going to fix it.

Michael Schrage presentation notes - Key among the conditions necessary for true collaboration is the Shared Space where collaborators can have equal access and interaction. These shared spaces usually permit Real Time access by all collaborators ... serving as both a model and a road map (Shared Vision), and they are essential as a technique for managing conversational ambiguity (Lee Way), serving as a touchstone for the act of collaboration. A blackboard (White Board) with equations; a rehearsal room where actors, director, and crew gather; a rough Proto Type of an invention: all these serve as shared spaces. In effect, the shared spaces are the collaborative tools that people wield to make sure that the whole of the relationship is greater than the sum of the individuals' expertise... Within the shared space, collaborators must feel free to play at their activities (Game Playing), to explore and to Experi Ment, without the constraints of a more formal Commit Ment to their positions and ideas. This atmosphere is as much a product of the necessary mutual Res Pect, Toler Ance, and trust between collaborators as it is a product of the shared space itself.

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WebSeitzWiki: CollaborationWare (last edited 2010-07-09 18:39:05 by 76-245-240-183)